@startuml
sprite $map [48x48/16] {
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00000000000000027DD720000000000000000017DB000000
00000000000016CFFFFFFC610000000000004AFFFF000000
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000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000
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000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000
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000000FFFFFFFFFFFF000000000000FFFFFFFFFFFF000000
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000000FFFFFFFFFFFF100000000000FFFFFFFFFFFF000000
000000FFFFFFFFFFFFFC6000000000FFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFB5000000FFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFA4000FFFFFFFFFFFF000000
000000FFFFFFFFFFFEEFFFFFFFFE83FFFFFFFFFFFD000000
000000FFFFFFFFFB5004AFFFFFFFFFFFFFFFFFFC61000000
000000FFFFFFE8200000005BFFFFFFFFFFFFD71000000000
000000FFFFB500000000000015BFFFFFFD82000000000000
000000BD710000000000000000027DD72000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_MAP(_alias) ENTITY(rectangle,black,map,_alias,MATERIAL MAP)
!define MATERIAL_MAP(_alias, _label) ENTITY(rectangle,black,map,_label, _alias,MATERIAL MAP)
!define MATERIAL_MAP(_alias, _label, _shape) ENTITY(_shape,black,map,_label, _alias,MATERIAL MAP)
!define MATERIAL_MAP(_alias, _label, _shape, _color) ENTITY(_shape,_color,map,_label, _alias,MATERIAL MAP)
skinparam folderBackgroundColor<<MATERIAL MAP>> White
@enduml